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Post by roxannej on Jul 3, 2010 14:34:35 GMT -5
I'm starting a freebie collection - Everyday Clothes for V4 and M4. You know, the stuff we wear around the house and to the grocery store. Not much of these kind of clothes out there. Almost done with these 2 - A TShirt Dress and a pair of Sandals Attachments:
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Post by roxannej on Jul 3, 2010 14:35:00 GMT -5
The Shoes Attachments:
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Post by SSAfam1 on Jul 3, 2010 14:40:49 GMT -5
I'm starting a freebie collection - Everyday Clothes for V4 and M4. You know, the stuff we wear around the house and to the grocery store. Not much of these kind of clothes out there. Almost done with these 2 - A TShirt Dress and a pair of Sandals Way cool! You absolutely MUST show me how to do the laces and holes!!!!
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Post by roxannej on Jul 3, 2010 14:44:15 GMT -5
Way cool! You absolutely MUST show me how to do the laces and holes!!!! LOL, that's sooooooooo easy. I cheated. I bought a texture package with the laces and eyelets in a PNG file and I pasted them on the texture in Photoshop! Waaaaaaay easier then trying to model them in. That is from this texture pack: www.daz3d.com/i/3d-models/-/ultimate-digital-fabric?item=5770&_m=d
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Post by SSAfam1 on Jul 3, 2010 14:46:52 GMT -5
Way cool! You absolutely MUST show me how to do the laces and holes!!!! LOL, that's sooooooooo easy. I cheated. I bought a texture package with the laces and eyelets in a PNG file and I pasted them on the texture in Photoshop! Waaaaaaay easier then trying to model them in. That is from this texture pack: www.daz3d.com/i/3d-models/-/ultimate-digital-fabric?item=5770&_m=dOh wow...lol I was tricked! I thought they were modeled in.
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Post by roxannej on Jul 3, 2010 14:52:20 GMT -5
I haven't even grouped these yet, and I have to add the drawstring tie at the waist, but a pair of Pajama Pants: Attachments:
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Post by SSAfam1 on Jul 3, 2010 14:54:37 GMT -5
You know, I never group in Hexagon? I just export as an obj and then let AGE group it for me. I don't really see the difference when you group in Hex. Do you know why it's important?
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Post by roxannej on Jul 3, 2010 14:59:54 GMT -5
You know, I never group in Hexagon? I just export as an obj and then let AGE group it for me. I don't really see the difference when you group in Hex. Do you know why it's important? I don't group in Hex either, I use AGE as well. Grouping in Hex would probably be more precise as you could get only those polys truly in a specific group, but it takes soooooo long to do! I did it just until I could afford to buy Auto Group Editor. But, I will say Auto Group Editor messes up the hip everytime, in every item. You have to fix the hip, and I absolutely despise his navigation! Grrrrrrrrr, Shift+MiddleMouseButton just to move the item up and down!
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Post by SSAfam1 on Jul 3, 2010 15:04:33 GMT -5
You know, I never group in Hexagon? I just export as an obj and then let AGE group it for me. I don't really see the difference when you group in Hex. Do you know why it's important? I don't group in Hex either, I use AGE as well. Grouping in Hex would probably be more precise as you could get only those polys truly in a specific group, but it takes soooooo long to do! I did it just until I could afford to buy Auto Group Editor. But, I will say Auto Group Editor messes up the hip everytime, in every item. You have to fix the hip, and I absolutely despise his navigation! Grrrrrrrrr, Shift+MiddleMouseButton just to move the item up and down! For the longest, half of my clothes was at the very bottom of my screen where I could not see, until very recently I learned how to move it up and across. That darn thing was so pesky trying to find out. I eventually got it from a video I watched on Vimeo. I was so thankful! I believe they said that his support board was shut down so had no way to zoom in and out etc for the longest time!
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Post by roxannej on Jul 3, 2010 15:09:07 GMT -5
I don't group in Hex either, I use AGE as well. Grouping in Hex would probably be more precise as you could get only those polys truly in a specific group, but it takes soooooo long to do! I did it just until I could afford to buy Auto Group Editor. But, I will say Auto Group Editor messes up the hip everytime, in every item. You have to fix the hip, and I absolutely despise his navigation! Grrrrrrrrr, Shift+MiddleMouseButton just to move the item up and down! For the longest, half of my clothes was at the very bottom of my screen where I could not see, until very recently I learned how to move it up and across. That darn thing was so pesky trying to find out. I eventually got it from a video I watched on Vimeo. I was so thankful! I believe they said that his support board was shut down so had no way to zoom in and out etc for the longest time! ROFLMBO! I know.........and do you know how long I looked for the "Transparent" setting? I even posted a support ticket to him about it. Of course, he never answered, and I just tripped over Transparent one day, but I searched forever! I own his Pegasus Modeler too, and couldn't figure out how to zoom at all. Finally quit using it because of that. He does those great video tutorials, but doesn't give ANY instruction on his unique navigation tools. Says, "just zoom into the area" without telling you how the heck TO zoom. It would be different if he used standard navigation and ASSUMED you knew them, but his nav tools are unique to him.
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Post by SSAfam1 on Jul 3, 2010 15:22:08 GMT -5
For the longest, half of my clothes was at the very bottom of my screen where I could not see, until very recently I learned how to move it up and across. That darn thing was so pesky trying to find out. I eventually got it from a video I watched on Vimeo. I was so thankful! I believe they said that his support board was shut down so had no way to zoom in and out etc for the longest time! ROFLMBO! I know.........and do you know how long I looked for the "Transparent" setting? I even posted a support ticket to him about it. Of course, he never answered, and I just tripped over Transparent one day, but I searched forever! I own his Pegasus Modeler too, and couldn't figure out how to zoom at all. Finally quit using it because of that. He does those great video tutorials, but doesn't give ANY instruction on his unique navigation tools. Says, "just zoom into the area" without telling you how the heck TO zoom.It would be different if he used standard navigation and ASSUMED you knew them, but his nav tools are unique to him. That is honestly my biggest peeve (or is it peef...?) When things are explained it's like this. Me: How do you edit joint parameters? Them: You edit joint parameters be editing the axises on the parameter dials of the spherical falloff. Me: Oh thanks...if only I knew where to go to get to the parameter dials and what the hell "spherical falloff" is. Not their fault. They explain things expecting you to know certain things. I often feel I'm the slow one for not knowing. Teachers always say, if you read a paragraph, and come across a word you don't know the meaning of, you won't understand the whole paragraph. Very true.
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Post by roxannej on Jul 3, 2010 16:04:23 GMT -5
ROFLMBO! I know.........and do you know how long I looked for the "Transparent" setting? I even posted a support ticket to him about it. Of course, he never answered, and I just tripped over Transparent one day, but I searched forever! I own his Pegasus Modeler too, and couldn't figure out how to zoom at all. Finally quit using it because of that. He does those great video tutorials, but doesn't give ANY instruction on his unique navigation tools. Says, "just zoom into the area" without telling you how the heck TO zoom.It would be different if he used standard navigation and ASSUMED you knew them, but his nav tools are unique to him. That is honestly my biggest peeve (or is it peef...?) When things are explained it's like this. Me: How do you edit joint parameters? Them: You edit joint parameters be editing the axises on the parameter dials of the spherical falloff. Me: Oh thanks...if only I knew where to go to get to the parameter dials and what the hell "spherical falloff" is. Not their fault. They explain things expecting you to know certain things. I often feel I'm the slow one for not knowing. Teachers always say, if you read a paragraph, and come across a word you don't know the meaning of, you won't understand the whole paragraph. Very true. No, actually, it IS their fault. You can explain something all day long, but if you use technical terms that no one but THE programmer can understand, your audience is toast. I've taught computer programming at a local college, trust me, if you lose your audience the problem is YOURS not theirs. One MUST relay the information in terms the uninitiated can understand. This is exactly what is wrong with the Figure Setup Tools user manual. I'm a computer programmer by trade and I can't understand one WORD of that manual. You cannot let the programmers write the user manual and that's exactly what they have done. Hell, the TECHS created the videos for FST. D'oh, DAZ!
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Post by roxannej on Jul 3, 2010 16:11:20 GMT -5
BTW, spherical fallof is easy.......think about a 10 car train. The engine pulls all the cars and they all go where the engine goes. That's falloff, simply put.
So, you have this piece of fabric (PRETEND it's fabric and not some bits on your screen) and if you tug on the elbow of your shirt, the shoulder fabric follows the tug or it tears. If you don't set the falloff zone correctly, your model tears where that piece of fabric ends instead of following the tug. Now, the falloff zone in Daz Figure Setup Tools is represented on your screen by green circles (it WILL move) and red circles (it WON'T move) and you enlarge or restrain those circles to allow for more fluid movement in your pretend fabric.
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Post by SSAfam1 on Jul 3, 2010 16:13:28 GMT -5
That is honestly my biggest peeve (or is it peef...?) When things are explained it's like this. Me: How do you edit joint parameters? Them: You edit joint parameters be editing the axises on the parameter dials of the spherical falloff. Me: Oh thanks...if only I knew where to go to get to the parameter dials and what the hell "spherical falloff" is. Not their fault. They explain things expecting you to know certain things. I often feel I'm the slow one for not knowing. Teachers always say, if you read a paragraph, and come across a word you don't know the meaning of, you won't understand the whole paragraph. Very true. No, actually, it IS their fault. You can explain something all day long, but if you use technical terms that no one but THE programmer can understand, your audience is toast. I've taught computer programming at a local college, trust me, if you lose your audience the problem is YOURS not theirs. One MUST relay the information in terms the uninitiated can understand. This is exactly what is wrong with the Figure Setup Tools user manual. I'm a computer programmer by trade and I can't understand one WORD of that manual. You cannot let the programmers write the user manual and that's exactly what they have done. Hell, the TECHS created the videos for FST. D'oh, DAZ! Then again, I think I got so spoiled with PSP tutorials and all their diagrams that I forgot how to read words. I'm like, "where are the pics!?!?!?" ;D
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Post by roxannej on Jul 3, 2010 16:16:40 GMT -5
No, actually, it IS their fault. You can explain something all day long, but if you use technical terms that no one but THE programmer can understand, your audience is toast. I've taught computer programming at a local college, trust me, if you lose your audience the problem is YOURS not theirs. One MUST relay the information in terms the uninitiated can understand. This is exactly what is wrong with the Figure Setup Tools user manual. I'm a computer programmer by trade and I can't understand one WORD of that manual. You cannot let the programmers write the user manual and that's exactly what they have done. Hell, the TECHS created the videos for FST. D'oh, DAZ! Then again, I think I got so spoiled with PSP tutorials and all their diagrams that I forgot how to read words. I'm like, "where are the pics!?!?!?" ;D LOL, I'm the opposite - give me a written document with step by step instructions and I'll follow them faithfully. Video? Bzzzt! It goes by too fast and I have to pause, write notes, play, pause, write notes, play......and on and on and on.
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Post by SSAfam1 on Jul 3, 2010 16:22:31 GMT -5
Then again, I think I got so spoiled with PSP tutorials and all their diagrams that I forgot how to read words. I'm like, "where are the pics!?!?!?" ;D LOL, I'm the opposite - give me a written document with step by step instructions and I'll follow them faithfully. Video? Bzzzt! It goes by too fast and I have to pause, write notes, play, pause, write notes, play......and on and on and on. Not I...the diagrams or videos explain it so much better than any words. Unless it's like Go here---->click on this----> save. Step by step types of instructions. No wonder I haven't gotten past a certain point with my modeling. Where exactly will we go to advertise the site? Like the Hexagon forum? Any other forums? I'm glad this will be only for clothes and such. The, "How to model a car, human, or animal" tutorials are in abundance! Heck you'll even have a "How to UV map a head" tutorial before any on pants!
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Post by roxannej on Jul 3, 2010 16:36:10 GMT -5
LOL, I'm the opposite - give me a written document with step by step instructions and I'll follow them faithfully. Video? Bzzzt! It goes by too fast and I have to pause, write notes, play, pause, write notes, play......and on and on and on. Not I...the diagrams or videos explain it so much better than any words. Unless it's like Go here---->click on this----> save. Step by step types of instructions. No wonder I haven't gotten past a certain point with my modeling. Where exactly will we go to advertise the site? Like the Hexagon forum? Any other forums? I'm glad this will be only for clothes and such. The, "How to model a car, human, or animal" tutorials are in abundance! Heck you'll even have a "How to UV map a head" tutorial before any on pants! I think we should set up some forums first......... Using Daz|Studio tools to create Conforming Clothes and one specifically for Poser Maybe another one about Hexagon modeling clothes? I just find it incredibly frustrating to read through page after page of tutorials, only to get to the end and it says "Now load your item in Poser" when I don't have Poser.
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Post by SSAfam1 on Jul 3, 2010 16:42:55 GMT -5
You see how the categories and forums are set up on the homepage? Tell me exactly what other categories you'd like. For instance, this is the W.I.Ps, you want one that says, Create in Poser? and then another Create in DAz? What we can also do is Create one Hexagon forum and then make sticky threads within that forum for like, "How to rig in Daz", "How to rig in Poser" or is it best to do separate cats you think? Because we're all going to start out in Hex and just take a detour to our final program. The thing is, I can't offer very much help in Poser if they're talking the Setup room.
Just thought of something, while I will advertise in Hex forums, most modelers do the same thing and I'm sure you won't get all Hex users.
The only downside I forsee is we're both novices and there will be some problems that come up to where we'd need professional answers and that's where the Daz forum and Rendo forum comes in handy. That and thousands of people on hand at any given time. Better chances of your inquiry being answered...and faster.
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Post by roxannej on Jul 3, 2010 17:11:22 GMT -5
You see how the categories and forums are set up on the homepage? Tell me exactly what other categories you'd like. For instance, this is the W.I.Ps, you want one that says, Create in Poser? and then another Create in DAz? What we can also do is Create one Hexagon forum and then make sticky threads within that forum for like, "How to rig in Daz", "How to rig in Poser" or is it best to do separate cats you think? Because we're all going to start out in Hex and just take a detour to our final program. The thing is, I can't offer very much help in Poser if they're talking the Setup room. Just thought of something, while I will advertise in Hex forums, most modelers do the same thing and I'm sure you won't get all Hex users. The only downside I forsee is we're both novices and there will be some problems that come up to where we'd need professional answers and that's where the Daz forum and Rendo forum comes in handy. That and thousands of people on hand at any given time. Better chances of your inquiry being answered...and faster. I think we need several forums: 1. The Basics - this should include information about creating clothing, the tools needed to create them and what decisions one should make BEFORE you create that first primitive box which will become a dress. I spent way too much money on useless programs before I had a clue what I was doing - out of FRUSTRATION. 2. Using D|S Figure Setup Tools to conform clothing 3. Using Poser to conform clothing 4. Texturing your clothing Those are the ones I think are really important edit: 5. Extras and add-on which you will find helpful - eventually! Like the K4DevPack and the texture packs.
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Post by SSAfam1 on Jul 3, 2010 17:14:52 GMT -5
Ok. Let me go and do something to see if it is what you have in mind. Will make some subcategories now. BRB.
Will let u know when they're up.
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Post by SSAfam1 on Jul 3, 2010 17:27:14 GMT -5
Ok check the homepage. Look good?
Within the, "Hex to Daz" forum, you can put up the FST info.
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Post by roxannej on Jul 3, 2010 18:26:18 GMT -5
Ok check the homepage. Look good? Within the, "Hex to Daz" forum, you can put up the FST info. GREAT!
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Post by SSAfam1 on Jul 3, 2010 18:30:37 GMT -5
BTW, spherical fallof is easy.......think about a 10 car train. The engine pulls all the cars and they all go where the engine goes. That's falloff, simply put. So, you have this piece of fabric (PRETEND it's fabric and not some bits on your screen) and if you tug on the elbow of your shirt, the shoulder fabric follows the tug or it tears. If you don't set the falloff zone correctly, your model tears where that piece of fabric ends instead of following the tug. Now, the falloff zone in Daz Figure Setup Tools is represented on your screen by green circles (it WILL move) and red circles (it WON'T move) and you enlarge or restrain those circles to allow for more fluid movement in your pretend fabric. I just saw this. lol Good breakdown. I 97% understand now. I get the concept of everything moving in unison but don't get right now how to look at the zones in daz studio and know if everything is lined up. I tried the other day and it looked a mess.
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Post by roxannej on Jul 3, 2010 18:40:14 GMT -5
BTW, spherical fallof is easy.......think about a 10 car train. The engine pulls all the cars and they all go where the engine goes. That's falloff, simply put. So, you have this piece of fabric (PRETEND it's fabric and not some bits on your screen) and if you tug on the elbow of your shirt, the shoulder fabric follows the tug or it tears. If you don't set the falloff zone correctly, your model tears where that piece of fabric ends instead of following the tug. Now, the falloff zone in Daz Figure Setup Tools is represented on your screen by green circles (it WILL move) and red circles (it WON'T move) and you enlarge or restrain those circles to allow for more fluid movement in your pretend fabric. I just saw this. lol Good breakdown. I 97% understand now. I get the concept of everything moving in unison but don't get right now how to look at the zones in daz studio and know if everything is lined up. I tried the other day and it looked a mess. Well, it IS a mess, but you just have to work around the mess. You won't "see" that everything is lined up while you are in the Joint Editor Tool because you can only see one piece that you are working on, i.e., the forearm. You have to alter, then check to see if it's working. Simply put, as you enlarge the green/red circle, you see instant feedback as the green/red area moves as you move the handles. Truthfully, once you do it, it starts to make sense. I saw that jumble of circles, flags and lines and thought "no way in hell am I touching that!" until I had to do it. It was either do it or toss my work because it was going all over the place. The sleeves looked like a fireworks display when I bent the arms. LOL.
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Post by SSAfam1 on Jul 3, 2010 18:57:00 GMT -5
I just saw this. lol Good breakdown. I 97% understand now. I get the concept of everything moving in unison but don't get right now how to look at the zones in daz studio and know if everything is lined up. I tried the other day and it looked a mess. Well, it IS a mess, but you just have to work around the mess. You won't "see" that everything is lined up while you are in the Joint Editor Tool because you can only see one piece that you are working on, i.e., the forearm. You have to alter, then check to see if it's working. Simply put, as you enlarge the green/red circle, you see instant feedback as the green/red area moves as you move the handles. Truthfully, once you do it, it starts to make sense. I saw that jumble of circles, flags and lines and thought "no way in hell am I touching that!" until I had to do it. It was either do it or toss my work because it was going all over the place. The sleeves looked like a fireworks display when I bent the arms. LOL. I'll get it...come hell or high water. It's got me curious now. I got a buddy who understands it too! Sweet! ;D I have to go do some things around the house then spend time with hubby. I made you a global moderator. See ya...tomorrow?
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Post by roxannej on Jul 3, 2010 19:00:44 GMT -5
OK, here's a mini tutorial. Here's the V4 Man's Shirt. Remember how the chest area was breaking when I brought the arms down to her sides? To repair that, I thought I had to go into the chest, but as you can see from the GREEN highlights on the chest, I was wrong. It's falling off there well. So, I moved to the Shoulder. There, I discovered the first problem. The falloff zone was much too small. See the red square and the red square so close together? That was the first thing I had to do - enlarge that zone. As you can see from the last screen capture, I enlarged it quite a bit. Attachments:
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Post by roxannej on Jul 3, 2010 19:00:57 GMT -5
Image 2 Attachments:
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Post by roxannej on Jul 3, 2010 19:01:24 GMT -5
Image 3 Attachments:
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Post by roxannej on Jul 3, 2010 19:38:45 GMT -5
OK, here's the posed shirt. The left side is done, the right is not. Note the difference in the fabric motion at the front underarm. Attachments:
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Post by SSAfam1 on Jul 4, 2010 9:40:15 GMT -5
OK, here's the posed shirt. The left side is done, the right is not. Note the difference in the fabric motion at the front underarm. Looks so smoothe. Totally see the difference in the results. They did say the closer together the more jaggies... but you're gonna kill me because those diagrams were small when enlarged and I could not see (with so many circles and whatnot) what you were pointing to as the starting point and the end point.
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