|
Post by SSAfam1 on Jul 4, 2010 11:10:30 GMT -5
|
|
|
Post by SSAfam1 on Jul 12, 2010 15:01:30 GMT -5
How do I get horizontal lines so I can follow the crotch? Attachments:
|
|
|
Post by roxannej on Jul 12, 2010 15:18:10 GMT -5
I would ring the edges at the bottom of your purple line, then connect. You need more polygons there to follow the crotch. In fact, you don't HAVE a crotch line. You have to put one in. Attachments:
|
|
|
Post by SSAfam1 on Jul 12, 2010 15:40:50 GMT -5
I would ring the edges at the bottom of your purple line, then connect. You need more polygons there to follow the crotch. In fact, you don't HAVE a crotch line. You have to put one in. LMAO!. Will do. ;D
|
|
|
Post by SSAfam1 on Jul 12, 2010 18:34:38 GMT -5
I ringed and then pressed connect. Then I highlighted two points and pressed connect again so I could get some slanted lines. Attachments:
|
|
|
Post by SSAfam1 on Jul 12, 2010 18:34:55 GMT -5
|
|
|
Post by roxannej on Jul 12, 2010 18:39:33 GMT -5
You shouldn't have done the last "connect" because now you have at least 2 polygons with only 3 points. Those are going to create a serious problem for you. Do you see them? on edit: Make that FOUR 3 sided polygons.
|
|
|
Post by SSAfam1 on Jul 12, 2010 18:55:03 GMT -5
You shouldn't have done the last "connect" because now you have at least 2 polygons with only 3 points. Those are going to create a serious problem for you. Do you see them? on edit: Make that FOUR 3 sided polygons. Ok. Clicked on both and hit the backspace. Good? Attachments:
|
|
|
Post by roxannej on Jul 12, 2010 19:27:52 GMT -5
You shouldn't have done the last "connect" because now you have at least 2 polygons with only 3 points. Those are going to create a serious problem for you. Do you see them? on edit: Make that FOUR 3 sided polygons. Ok. Clicked on both and hit the backspace. Good? Hard to tell here.......do you still have a lingering point somewhere in that polygon? 5 points now? If so, you have to get rid of that too. I'll have to find the webpage where they tell you how......it's in one of your tutorial links.
|
|
|
Post by SSAfam1 on Jul 12, 2010 19:33:22 GMT -5
Ok. Clicked on both and hit the backspace. Good? Hard to tell here.......do you still have a lingering point somewhere in that polygon? 5 points now? If so, you have to get rid of that too. I'll have to find the webpage where they tell you how......it's in one of your tutorial links. They all look like perfect squares. What would you do next? I have to do a waistband, add some extra faces around the knees...what should I do next? Should I add more around the hips? Attachments:
|
|
|
Post by roxannej on Jul 12, 2010 19:40:07 GMT -5
Hard to tell here.......do you still have a lingering point somewhere in that polygon? 5 points now? If so, you have to get rid of that too. I'll have to find the webpage where they tell you how......it's in one of your tutorial links. They all look like perfect squares. What would you do next? I have to do a waistband, add some extra faces around the knees...what should I do next? Should I add more around the hips? OK, I'd work on the waistband next. I'd loop the top edge of the waist and move it down (it's too high after you get the waistband on). To add a waistband you should have your last edge just below the bellybutton. Then, when that is done, I'd again loop the top edge and fast extrude, straight up. Check the back and make sure you've got room back there and if so, ring the new edges and connect. Maybe a couple connects, depending on how high the waistband is. But don't go crazy, because we're going to do several extract arounds to keep the waistband from rounding off. Once you have a few polygons, at the top edge, loop, then extract around very close to the current edge. Like this ======== Then, go to where the waistband meets the pants and extract around twice. Once on the existing edge, once on the new edge after the first extract around. We may add another extract around at the top, but once we put the finishing seam up there, I don't think we'll need it. OK, do the above and then we'll move on to the next step. on edit: Yes, before you do the waistband I would scale the pants up, with the yellow scale button. When you smooth, you're going to have poke through from hell.
|
|
|
Post by SSAfam1 on Jul 12, 2010 19:56:05 GMT -5
Looped and lowered Onto part 2....
|
|
|
Post by SSAfam1 on Jul 12, 2010 19:58:46 GMT -5
Fast extruded. Next will ring and connect. Attachments:
|
|
|
Post by SSAfam1 on Jul 12, 2010 20:08:23 GMT -5
I went back and collapsed the dg on the last one and then extruded because it messed up my pants when I extruded without collapsing it. This is one extrusion. One ring and connect.
|
|
|
Post by SSAfam1 on Jul 12, 2010 20:16:32 GMT -5
|
|
|
Post by SSAfam1 on Jul 12, 2010 20:28:24 GMT -5
Then, go to where the waistband meets the pants and extract around twice. Once on the existing edge, once on the new edge after the first extract around. Arrow points to where the waistband meets the pants. Last shows where I extracted around TWICE.
|
|
|
Post by roxannej on Jul 12, 2010 20:37:21 GMT -5
The next thing we are going to do is put a finishing edge on the top of the waistband.
Hide your mannequin. We need to see the inside of the pants for now.
Loop around the top edge of your waistband.
Fast extrude and pull about 1/8 of an inch toward the inside of your pants. Validate. Now, with the same edge looped, global scale it down just a bit. Just a tiny bit. We're trying to avoid crossing one polygon over another.
With that same (new) edge looped, fast extrude straight down. Inside the pants. Make this surface any size you wish, but don't go crazy. Once you have the inside waistband the length you want it, validate. Now, global scale it down a good bit. Again, we are trying to avoid crossing the internal waistband polygons through the external ones.
Now, extract around the top edges so they don't round off when you smooth. Just a couple times, you don't have a lot of space there.
Once you are finished with this edge, select your entire pants, and go to Utilities>Normals>then on the left menu choose Unify Normals. You'll see some tiny yellow arrows on the garment. They should be pointing OUT. Point out, little yellow arrows, small squares at the inside. If that's not what the arrows look like, hit the space bar. They will change position. Once they are pointing OUT, Validate.
Waistband done.
Now, I'm going over to DAZ to release my Sari for Stephanie's Jamika. Back in a bit.
|
|
|
Post by SSAfam1 on Jul 12, 2010 20:40:19 GMT -5
|
|
|
Post by SSAfam1 on Jul 12, 2010 20:46:14 GMT -5
Is the first sentence a two step thing? Is it fast extrude up and then pull that newly extruded line in 1/8? OR fast extrude 1/8 in. So no going upwards first?
Global scale as in scale it inward; making it a little smaller, correct? I'm not going in the down DIRECTION? Just "down" as in "smaller"?
|
|
|
Post by SSAfam1 on Jul 12, 2010 21:08:27 GMT -5
|
|
|
Post by roxannej on Jul 12, 2010 21:17:36 GMT -5
|
|
|
Post by SSAfam1 on Jul 12, 2010 21:18:33 GMT -5
Her butt looks like she's wearing a diaper! Attachments:
|
|
|
Post by roxannej on Jul 12, 2010 21:19:39 GMT -5
Is the first sentence a two step thing? Is it fast extrude up and then pull that newly extruded line in 1/8? OR fast extrude 1/8 in. So no going upwards first? Global scale as in scale it inward; making it a little smaller, correct? I'm not going in the down DIRECTION? Just "down" as in "smaller"? IN, then new extrude down. No up. Yes, make it a little smaller. Not down, just smaller, THEN down with a new extrude.
|
|
|
Post by roxannej on Jul 12, 2010 21:20:34 GMT -5
Her butt looks like she's wearing a diaper! You need wrinkles. I know........your bane!
|
|
|
Post by SSAfam1 on Jul 12, 2010 21:27:02 GMT -5
Is this a concern? It's highlighted white for some reason. Attachments:
|
|
|
Post by roxannej on Jul 12, 2010 21:30:37 GMT -5
Is this a concern? It's highlighted white for some reason. No clue. Need a better angle. Perhaps reversed polygons.........just unify normals again and watch that area for the arrow direction. If it is, just face select that area and unify normals in the right direction.
|
|
|
Post by SSAfam1 on Jul 12, 2010 21:48:19 GMT -5
I'm trying wrinkles with the inflate tool now.
|
|
|
Post by roxannej on Jul 12, 2010 22:36:06 GMT -5
I'm trying wrinkles with the inflate tool now. You need to put in a butt crack too.........first, probably.
|
|
|
Post by roxannej on Jul 12, 2010 22:38:57 GMT -5
OK, I'm gonna go crash. I'm beat. See ya in the mornin'.
|
|
|
Post by SSAfam1 on Jul 12, 2010 22:52:29 GMT -5
|
|