sand3
New Member
Posts: 5
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Post by sand3 on Oct 3, 2010 1:24:33 GMT -5
I'm trying to fit a pair of long gloves to V4, and I've got everything fitting perfectly except for the elbows. V4's got something fancy going on with her elbows that makes them go into that natural point that human elbows have when they're bent to an acute angle, instead of just going into a smooth, evenly distributed curve like most rigging seems to. I copied V4's skeleton and all it's settings into my gloves, but the point doesn't seem to have been part of that. I tried making the mesh to match the way her geometries are shaped, but that didn't seem to have any effect. Where the heck is that point coming from? How do I make my gloves do that?
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Post by jsm2 on Oct 3, 2010 3:54:05 GMT -5
*Bookmarked for the answer
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Post by spicebunny on Oct 3, 2010 5:51:19 GMT -5
I guess you can make the hands invisible but that doesn't really answer the question.
Though, if you have any clothing with long sleeves, you can check how those merchants/creators did it.
It also can be the result of not properly editing the jointx/jointz/twisty for the sleeves itself.
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trixe
New Member
Always Look On The Bright Side Of Life
Posts: 95
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Post by trixe on Oct 3, 2010 8:55:55 GMT -5
As I'm only a learner my self could it be you need to add more bones to the arm Hugs Trixe
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Post by SSAfam1 on Oct 6, 2010 11:33:06 GMT -5
It's a JCM issue. Do you own Morph Clothes? They transfer JCMs nicely.
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hand
New Member
Posts: 9
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Post by hand on Feb 21, 2012 2:11:36 GMT -5
It also can be the result of not properly editing the jointx/jointz/twisty for the sleeves itself.
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