|
Post by jsm2 on Oct 20, 2011 21:01:15 GMT -5
I agree, Hex is my baby..its the first modeling program I could actually get my head wrapped around, and actually turned out a decent model within the first few minutes of launching it....me love my Hex
|
|
|
Post by SSAfam1 on Oct 26, 2011 10:33:46 GMT -5
Are you good with texturing outside of Hexagon, Jsm2?
|
|
|
Post by jsm2 on Oct 27, 2011 19:36:41 GMT -5
I used to be..haven't done anything in so long till I don't know anymore LOL!
I have my net back now in full swing, and getting myself 'slowly' pulled back together after a long spiraling decline so Im going to try and get back into doing some modeling and texturing...I have discovered however that I have forgotten completely almost how to texture 'inside' Hex..and I 'used' to be able to do it in a snap....
Guess that's what happens when you're out of service for awhile *hohum*
|
|
|
Post by heddheld on Oct 28, 2011 3:02:49 GMT -5
dont panic it soon comes back ;-)
|
|
|
Post by Ez on Dec 21, 2011 20:22:01 GMT -5
they said some thing like hexagon was like getting a new engine a complete make over with new codes, if thats the case why didn't they lock and stop the Bug forum? because them bugs wont effect a newer version with new coding, i think these people are standing high in there own bullshit, so all i can say dont stand beside them smelling like shit, they need to clean up there little pubic fact act that they got going and fess up to the biggest lies. there the biggest liars around. here is your nice little surprise forum.daz3d.com/viewtopic.php?p=3200768#3200768quote: Daz3D are not doing any development currently for either Bryce or Hexagoni would tell everyone over there to boycott that forum and leave it and come over here.
|
|
|
Post by jsm2 on Dec 21, 2011 21:19:39 GMT -5
Here is from Daz bfurner: So I speak for DAZ as the current Product Manager of Hexagon. I can say that we have plans for Hexagon, although we are not currently developing the software at this time. I probably should have been more clear when talking to our community volunteers. Although we have talked about the possibility to combine apps together, we know this is not a project that we are willing to do at this time. Maybe down the road, but not now. So don't worry. It's only been talked about. No action is or has taken place. I know it's hard to see comments from DAZ regarding your favorite apps. But we make decisions (many often change over time) that we feel are best for the company. It's not popular in many cases. The good news is that we spent almost 9 months updating the Hexagon code base, fixing bugs and made it more stable on more platforms than ever in its past. We know its a great modeling tool. I simply love how it works. I hope in the next several weeks I'll be able to give you more input on what the plans are for Hexagon. I don't think you all will be disappointed. forum.daz3d.com/viewtopic.php?t=179633So I wonder what they are going to do...combine it with Cararra? *sigh* I'd be happy if they'd leave it alone and just give Hex a renderer.
|
|
|
Post by heddheld on Dec 22, 2011 2:36:05 GMT -5
first off 400 peeps read this an not a one says boo? been talk for a while about combining it with carrara and at one time I would have been in favour of that cos I like carrara apart from the modeler! but if they do that I think they will price it out of my reach anyhow and since I have spent more time in blender over the last few months then all my other apps put together I think daz and maybe even poser will lose me as a fan shame cos I do/did love hex its so easy to use and very fast
|
|
|
Post by jsm2 on Dec 23, 2011 2:32:26 GMT -5
So do what I do Hed..just keep the version you have that works, and continue to use it..we might have to do more work in several different programs instead of the high end ones that can do almost everything..*shrugs* Hex 2.5 works for me..I can't complain..me happy with what I have
|
|
|
Post by heddheld on Dec 23, 2011 4:08:40 GMT -5
lol get blender, high end proggy with a low low price ;D
will always have hex and poser on my comps I think just cos its so fast an easy but the more I'm in blender the easier it becomes, I have everything I can ever need in blender (even if I cant/dont use half of it yet), just getting into the compositor now so gimp is slowly getting nudged out of my work flow lol now I'm not "pushing" blender but if you aint tried it for a while have a look
think its daz more then the apps I'm fed up off, dumped DS cos I was sick of it updating an changing stuff so u had to relearn again,hex in beta for nearly a yr for nothing more then bug fixes, carrara new version new price SAME bugs when I think about how much I spent at daz over the yrs I wish I had saved for modo or silo or even 3ds max(not sure I spent that much lol )
|
|
|
Post by jsm2 on Dec 24, 2011 0:53:45 GMT -5
I think I tried a trial of Max years ago..I remember taking one look at it and uninstalling it..that was WAYYYYY over my head LOL
Haven't looked at Blender for a lonnng time..has it changed much? Whats all under the hood now?
|
|
|
Post by heddheld on Dec 24, 2011 4:37:30 GMT -5
lots an lots of changes lol , its almost the swiss army knife of 3d work. All the interface is new and a bit more like usual windoze proggys, most functions can be called from buttons (OR the shortcuts) if you forgot where a button is hit spacebar an typr it in the search box and its there for you, has a universal manipulator like hexs so can move scale rotate easy. Still has the r-click select (odd but you get used to it can be changed if you like but I advise against that cos it messes up a lot of shortcuts) On top of that theres a particle system(with hair), cloth sims, soft body, smoke an clouds, fluid sim, ocean sim, motion tracking and if you want to see what you have made has "fairly" easy access to 3 external render engines( has cycles an lux which I have used just change the mats,cycles can run off the gpu so is really fast if you have a good graphics card also has yafray but I've not used that at all yet grab it an have a look its free and a tiny d/l of about 50meg(better then the 2.2 gig poser debut is rofl)
|
|
|
Post by jsm2 on Dec 26, 2011 0:07:24 GMT -5
Uh-oh.... Thats got some cool stuff in it since I last saw it... Now if I can find a tut on how to make clothing in it to put on my character...Blender might give Marvelous a run for its money.... Check this animation done with Blender and you'll see what I mean www.youtube.com/watch?v=70zJsKe4HjY&NR=1&feature=endscreen
|
|
|
Post by heddheld on Dec 26, 2011 4:24:43 GMT -5
lol and that was done in 2.46, when you watch them vids of what it can do DONT forget they know what there doin, it does involve a lot of work (an learnin) and since there is soooo much in blender will take a long time to learn ALL of it, but if you just want bits of blender can learn that in a day or more since we both love hex you'd find (like I did) its not as fast and easy (but thats practise lol when I got the hours in on blender I'm sure I'd drop hex) is some tools you wont have and lots more you'll wish was in hex, its uv mapping is better(and is improving) when you look for tuts always stick 2.5 after blender the proggy changed so much from 2.4x to 2.5 the earlier tuts will confuse you heres a link for some beginers ones gryllus.net/Blender/3D.htmlhave fun
|
|
|
Post by jsm2 on Dec 26, 2011 13:50:54 GMT -5
Ooooo thankies!
|
|
|
Post by jsm2 on Jan 5, 2012 18:19:40 GMT -5
Heyyy I discovered I can make trees! {crappy render tho in Poser}...can't figure out the rendering in Blender yet... Attachments:
|
|
|
Post by heddheld on Jan 10, 2012 4:45:23 GMT -5
dont look too bad hun poser isnt the greatest renderer in the world u know lol , you make it in blender ?? did u use the sapling addon? not tried exporting a tree yet
|
|
|
Post by jsm2 on Jan 14, 2012 1:40:31 GMT -5
Yup, used the sapling addon..it has ivygen in it too..never could get ivy gen to work even before they added it to Blender..used to be a stand alone app..don't know if it still is or not tho..
|
|
|
Post by heddheld on Jan 14, 2012 6:34:02 GMT -5
lol used ivy gen as a standalone, if I remember right it prefered a tri mesh not tried it in blender yet heres a thread might interest u www.4colorgrafix.net/2011/06/dazstudio-blender2-5/tried it on v4 and it needed some tweaking but usable trying to get used to the render layers and the compositor at the mo, like the idea of rendering in the layers and doin all the post work in blender but at the moment its like banging my head against a wall lol
|
|
|
Post by jsm2 on Jan 14, 2012 12:12:03 GMT -5
|
|
|
Post by heddheld on Jan 14, 2012 14:52:20 GMT -5
did some models last year for my bro to use in unity, biggest prob I had was keeping the poly count down the axis thing wasnt a prob after 40 yrs in engineering using 6 axis machines rofl, I did fbx export but I think there was a plugin made to take blend files into unity think I found that same time as I went for my bypass lol , wont be looking at unity again unless my bro shouts help how you doing with the renderer then ?? the cycles one is real fast if you have a good nivida gpu , the blender one aint too shabby either but does take a bit of setting up to get the best out of it
|
|
|
Post by jsm2 on Jan 14, 2012 14:57:08 GMT -5
I haven't tried the rendering yet...dont know how cycles work..got a tut link thats really quick for a newbie? LOL
|
|
|
Post by heddheld on Jan 14, 2012 17:32:31 GMT -5
|
|
|
Post by jsm2 on Jan 15, 2012 20:28:34 GMT -5
Well, I tried following that, did ok until I started looking for the GPU..I can't find it. I went and looked at the manual, which says I can enable it in the user prefs..but clicking on the system tab as the manual says..I dont see anything that says 'compute device' and I dont have that button in my render options either..see screencaps Attachments:
|
|
|
Post by jsm2 on Jan 15, 2012 20:29:46 GMT -5
Here is my render options..I don't see anywhere that says' devices' as the tutorial states Attachments:
|
|
|
Post by jsm2 on Jan 15, 2012 20:32:07 GMT -5
Oh, and I have an Nvidia graphics card....I can render with cycles, but its not very fast, and it gives me speckled looks...no clean and smooth like in that tut. {which is why I went looking for the GPU to turn on...now I can't find it *sniffle*}
|
|
|
Post by heddheld on Jan 16, 2012 3:58:42 GMT -5
the fuzzy look is easy to sort find intergrator setting on render tab (default is set to 10, silly should be at least 100) change render and preview to a better number! (depending on scene will need 200 or more passes to make it nice and clean) setting preview to 0 will set it off and it wont stop till u stop it (like lux renderer) now the card is a bigger problem last release or 2 of blenders cycles has been limited to newer cards, see this link developer.nvidia.com/cuda-gpuscheck what your card is, think you need 1.3 or better to run it(but think someone is working on a patch for older cards) cycles wont work on my older comp(card is a 1.1 and it worked on the first version of cycles I tried) BUT it still has the button yours isnt showing the button so I dunno, are u on a lappy? I know sony had a bad rep for cutting down on the features of there cards!! hope that was some help , if you let me know what comp/card you got I'll see if I can find any more info Attachments:
|
|
|
Post by heddheld on Jan 16, 2012 4:00:55 GMT -5
ps do you think we should take all this blender stuff to a new thread ?? seems silly having it in a hex thread now
|
|
|
Post by jsm2 on Jan 16, 2012 11:10:18 GMT -5
~hehehe~ I'll make a new one with a link to this thread I was just thinking the same thing LOL
|
|