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Post by roxannej on Jul 27, 2010 8:43:09 GMT -5
OK, so I'm really trying to learn texturing, and now, I've run into a much debated question on the DAZ forums - put it in the obj or do it in texturing. So here's the Terrence shirt where I modeled in the front creases. But, now that I've textured it, I see I shouldn't have modeled that IN. It would look much better if I had just left it to the transparency map. Agree? Disagree? Attachments:
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Post by SSAfam1 on Jul 27, 2010 9:47:50 GMT -5
OK, so I'm really trying to learn texturing, and now, I've run into a much debated question on the DAZ forums - put it in the obj or do it in texturing. So here's the Terrence shirt where I modeled in the front creases. But, now that I've textured it, I see I shouldn't have modeled that IN. It would look much better if I had just left it to the transparency map. Agree? Disagree? True, but keep in mind freebies are often re-textured. This one texture has all the details so the modeling of it was unnecessary. But say you released this as a freebie and people still wish to use the shirt but not have it look like, "The Terrence shirt" but instead just a regular "T-shirt". They wouldn't be using this texture and the modeled in creases would come in handy(although they too can just use bump maps and texture maps with folds in them).
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